IEEE/ACM DS-RT 2013
Call for
Papers
DS-RT provides
an international forum for the discussion and presentation of original
ideas, recent results and achievements by researchers, students, and
systems developers on issues and challenges related to distributed simulation
and real time applications.
Authors are encouraged to submit both theoretical and practical results of
significance. Demonstration of new tools/applications is very desirable.
The scope of the symposium includes, but is not limited to:
- Paradigms, Methodology and Software Architectures for Large Scale
Distributed and Real-Time Simulations (e.g. Parallel and Distributed
Simulation, Multi-Agent Based Distributed Simulation, HLA/RTI,
Web, Grid and cloud based Simulation, hardware-software co-design for
extreme scale simulations)
- Paradigms, Modeling, Architecture
and Environments for Large Scale Real-time Systems and Concurrent Systems
with hard and soft Real-Time Constraints
- Non-functional Properties
of Distributed Simulation and Real-Time Systems (e.g. Dependability,
Availability, Reliability, Maintainability, Safety, Security, Trustworthiness,
QoS)
- Theoretical Foundations
of Large Scale Real-Time and Simulation Models (e.g. Event Systems,
Causality, Space-Time Models, Notions of Time, Discrete and Continuous
Systems, Simulator Coordination)
- Simulation Studies at Large
and Very Large Scale (e.g. Industrial, Commercial, Ecological and Environmental,
Societal, Power and Energy, Pervasive and Ubiquitous Computing Systems)
- Performance and Validation
of Large Scale and Distributed Simulations (e.g., Benchmarking and Analytical
Results, Empirical Studies; DIS, HLA/RTI Studies)
- Languages and Tools, Development
Environments, Data Interfaces, Network Protocols and Model Repositories
that address Very Large Simulations
- Data Management and Distribution Issues, Interest Management, Semantic Modeling,
Multi-resolution Modeling, Dead-Reckoning Mechanisms
- Pervasive and Ubiquitous
Computing Architectures and Applications that involve Simulations and/or
adhere to Real-Time Constraints
- Simulation based Virtual
Environments and Mixed Reality Systems (e.g. Interactive Virtual Reality, Human Communication
through Immersive Environments)
- Collaborative Virtual and Augmented Reality, Shared Interaction Spaces, Telepresence Systems and Shared Workspaces,
3D Video and Acoustic Reconstruction, Shared Object Manipulation
- Serious Gaming and Massive Multiplayer Online Games (MMOG) applications, architectures and scalability issues.
- Visual Interactive Simulation
Environments (e.g., Generic Animation, Visual Interactive Modeling,
Interactive Computer Based Training and Learning; Scientific Visualization;
High-End Computer Graphics);
- Design Issues, Interaction
Designs, Human Computer Interaction Issues raised by Large Scale DS-RT Systems;
- Media Convergence (e.g. New Technologies, Media Theory, Real-Time considerations of Multi Modality,etc.)
- Innovative Styles of Interactions
with Large Scale DS-RT Systems (e.g. Implicit, Situative and Attentive
Interaction, Tangible Interaction, Embedded Interaction, etc.);
- Technologies for Living Labs (e.g. Mirror World Simulation, Interoperability, Large Scale Multi Sensor Networks, Global Wireless Communication, Multi Stakeholder Understanding and Innovation)
- Environmental and Emerging Simulation Challenges (e.g. Growth of
Human Population, Climate Change, CO2, Health Care, Ecosystems,
Sustainable Development, Water and Energy Supply, Human Mobility,
Air Traffic, World Stock Markets, Food Supply Chains, Megacities,
Smart Cities, Disaster Planning, etc.)
- Advanced Simulation Studies and Technologies (Discrete event, continuous Simulation, etc..)
|